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2026-06-21 2026-06-21-compw00ter-incident-catalogue.md

compw00ter โ€” Incident Catalogue

Date: 2026-06-21 Status: Living content list โ€” starter set; edit freely (rows, numbers, counters).

The master list of every event players face. Grouped by class, which maps onto how you deal with it (the three hero verbs + bosses). Numbers (HP / severity) are placeholders for playtest tuning.

How to read this

Every incident has these fields:

Field Meaning
Type Tech / Social / Supply / Chaos / Smoke Break / Food. Soft-counter: any ability damages it, a type match does ~3ร—.
Anchor Where it lives โ€” a Room (location) or a Player (attached to a person).
Tier Blocker (disables a whole game until fixed) ยท Puller (removes player(s) from play) ยท Standard (just bleeds the w00t) ยท Supply (a meter source/need).
HP Ability-damage needed to clear it. Low โ‰ˆ 1โ€“2 hits; High โ‰ˆ needs several heroes.
Severity How hard it bites (bleed rate / pull strength): minor ยท major ยท catastrophic.
Escalates? Whether it gets worse if ignored (most do).
Source Clock (ambient director) ยท Trait (which hero's meltdown) ยท Boss.
Counter Which verb stops it + the natural specialist.

Everything ultimately attacks attendance (the w00t): blockers stop a game filling, pullers drop you below quorum, supply crises make heroes useless.


Class 1 โ€” Location fires โ†’ FIGHT (go to the room, HP-kill it)

A fire-fighter runs to the room and pounds a matching ability until HP = 0.

Blockers (a game can't run until this is fixed โ€” someone must leave their seat)

Incident Type HP Sev Source Countered by
Internet Down Tech High major Clock / b0n1's flood Eradicus Fix The Internet (3ร—); b0n1 Quick Patch; any fight
Power Cut Chaos High major Clock any fight at the fuse box
Rig Crash (one team's room) Tech Med major Clock Eradicus / b0n1
Truth Flood (LAN-wide, games run hard) Chaos High catastrophic Trait: b0n1 (Unusualness/high) Eradicus The LART / Detect Drugged Lusers; any fight (soft)

Standard fires (bleed the w00t / clutter a room)

Incident Type HP Sev Source Countered by
Tipsy Spillage Supply Low minor Trait: Rowr (Booze/high) Zazbob; any fight
Equipment Gremlin Tech Low minor Clock Eradicus Cable Whisperer; b0n1
Cable Tangle Tech Low minor Clock Eradicus Cable Whisperer
Pizza-Box Avalanche Supply Low minor Clock any fight
Security Incident (b0n1 overstimulated) Chaos Med major Trait: j1mb0 โ†’ b0n1 Eradicus Detect Drugged Lusers; b0n1 Script Kiddie

Class 2 โ€” Player pulls โ†’ CLEANSE (or prevent, or wait it out)

A teammate gets yanked off their rig. Three ways to handle it: Prevent (fight/veto the source before it grabs anyone) ยท Cure (a wrangler cleanses the person) ยท Wait (pulls self-resolve on a timer).

Solo pulls

Incident Anchor Source Prevent Cure (cleanse)
Smoke Break Player โ†’ porch Clock / Trait: Proto7ype, Franz (Booze/high) Zazbob Smoke Break Veto Franz / Mr Bond / Jack
Nap / Narcolepsy Player โ†’ bed Trait: Zazbob, Sarah (Sleep/low) keep their Sleep up Mr Bond Hype Man; Jack
Sugar Crash Player Trait: Pebblefeline (Food/high) don't over-feed her cleanse / self-resolve
Bad Trip / Loose Grip Player Trait: Mr Bond (Unusualness/high) ration the edibles Franz Talk Them Down; Pebblefeline
Embafflement Players nearby Trait: The Butcher (Booze/low) keep his Booze topped cleanse each victim
Awkward Silence Players nearby Trait: Jack (Unusualness/low) get Jack a little unusual any cleanse
Beef-Wellington Vanish Player โ†’ kitchen (+Food fire) Trait: Rowr (Sleep/low) keep Rowr rested cleanse / wait
Rectum Roulette Targets a teammate Trait: Sarah (Booze/high) keep Sarah's Booze down cleanse the victim

Mass pulls (several at once โ€” grind through them or triage)

Incident Anchor Source Counter
Edible Avalanche Many players (too high) Trait: j1mb0 (Unusualness/high) Franz / Pebblefeline cleanse each; Sarah Universal Wonder counters the draw
Too-Interesting Tangent A group Trait: Franz (Booze/high) any cleanse; pull them back

Class 3 โ€” Need / supply crises โ†’ PROVIDE (refill the source)

A meter source dries up, or a hero's meter hits empty (โ†’ abilities removed, dead weight). A provider tops people up. Double-edge: over-providing can push someone to a meter-extreme and fire their trait.

Crisis Meter Source Fixed by
Beer Barrel Dry Booze Clock The Butcher Exceptionally Strong Beer; refill the barrel
Food Runs Out Food Clock Rowr Feed Everyone; Pebblefeline Making Pizza; the ham (self-serve)
Edible Drought Unusualness Clock j1mb0 Dispense Edibles; the stash (self-serve)
Hero burnt out (any meter empty) any knock-on the matching provider tops them back up

Class 4 โ€” Bosses โ†’ coordinated / special response

Named forces that come through the front door and target people.

Boss Effect Countered by
The Wife Removes one player entirely until rescued a teammate goes to rescue / cover for them
The Martin Pulls several players out; +morale, โˆ’beer; amplified by Franz Sarah Universal Wonder (astronomy draw); keep Franz away from him

(Boss tuning = large HP / strong pulls needing several heroes โ€” the HP model scales straight up.)


Trait โ†’ incident index

Quick cross-reference: each hero's meltdown and what it spawns. (Most incidents are self-inflicted โ€” a telegraph + grace window lets teammates pre-empt before it fires.)

Hero Trait Trigger Spawns
b0n1 Truth Flood Unusualness/high LAN-wide flood (games run hard)
Eradicus Ham Overload Food/high self-pull (seizes up mid-fix)
Zazbob New-Dad Narcolepsy Sleep/low self Nap
Sarah Game-Destroying Nap Sleep/low self Nap
Sarah Rectum Roulette Booze/high pull on a teammate
Mr Bond Loose Grip on Reality Unusualness/high self Bad Trip (needs reassurance)
Proto7ype Smoke 'Emโ€ฆ Booze/high Smoke Break
Rowr Beef-Wellington Vanish Sleep/low self-pull โ†’ kitchen (+Food fire)
Rowr Tipsy Spillage Booze/high Supply spillage fire
Franzlicious Fag Break Magnet Booze/high Smoke Break
Franzlicious Too-Interesting Tangent Booze/high mass Social pull
j1mb0 Edible Avalanche Unusualness/high mass too-high pull
Pebblefeline Sugar Crash Food/high self-pull (crash)
The Butcher Embafflement Booze/low multi-pull (everyone nearby stops)
Jack New Guy Nerves Unusualness/low Awkward Silence pull

(Event-driven traits โ€” Perfectionist Meltdown, Cider Rage, Martin Amplifier, "Calls in Franz", "They Don't Make 'Em" โ€” are deferred; they don't spawn in the meter-only foundational build.)


Editing notes

  • HP / severity are placeholders โ€” tune by playtest.
  • This is the master content list; add/rename/retune rows freely.
  • Two open model items referenced above: a possible "buff" ability flavour (Hurty Mouse) and Jack's Wildcard copy-mechanic โ€” neither spawns incidents, but both touch how counters resolve.